audio visionOS 1 ✓ RCP

Ambient​Audio​Component

Plays non-directional audio with no distance attenuation — same volume everywhere in the scene.

Official Abstract: A component that configures the ambient rendering of sounds from an entity.

iOS / iPadOS
18.0
since iOS 18.0
visionOS
1.0
since visionOS 1.0
macOS
15.0
since macOS 15.0

Raw USDA sample and schema notes for AmbientAudioComponent.

open schema details
  • Add Component menu

    Available directly in Reality Composer Pro and editable in the inspector.

  • AmbientAudio Preview Resource selection is not authored directly on the AmbientAudio component in current fixtures.

    Resource choice appears in AudioLibrary resources plus RealityKitAudioFile prims, while AmbientAudio keeps only component-local fields like gain.

    details →