AmbientAudioComponent
Plays non-directional audio with no distance attenuation — same volume everywhere in the scene.
Official Abstract: A component that configures the ambient rendering of sounds from an entity.
/// platform availability
iOS / iPadOS
● 18.0
since iOS 18.0
visionOS
● 1.0
since visionOS 1.0
macOS
● 15.0
since macOS 15.0
- visionOS available since 1.0
- macOS available since 15.0
- iOS / iPadOS available since 18.0
/// rcp authored schema
Raw USDA sample and schema notes for AmbientAudioComponent.
open schema details/// notes & resources
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Add Component menu
Available directly in Reality Composer Pro and editable in the inspector.
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AmbientAudio Preview Resource selection is not authored directly on the AmbientAudio component in current fixtures.
Resource choice appears in AudioLibrary resources plus RealityKitAudioFile prims, while AmbientAudio keeps only component-local fields like gain.
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