AudioMixGroupsComponent
Assigns the entity's audio sources to named mixer groups for bus-level control.
Official Abstract: A component that provides functionality for controlling the playback of audio you assign to mix groups in a scene.
/// platform availability
- visionOS available since 1.0
- macOS available since 15.0
- iOS / iPadOS available since 18.0
/// rcp authored schema
Raw USDA sample and schema notes for AudioMixGroupsComponent.
open schema details/// notes & resources
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Add Component menu
Available directly in Reality Composer Pro and editable in the inspector.
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Audio Mix Groups is a mixer-driven component: the inspector launches the editor, but the authored state lives outside a normal inline parameter block.
Fixture diffs show the inspector card is only a launcher. Real state lands in child `RealityKitAudioMixGroup` prims (`gain`, `mute`, `speed`) plus external `RealityKitAudioFile` prims routed with `rel mixGroup`.
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- AudioMixGroupsComponent | Apple Developer Documentation A component that provides functionality for controlling the playback of audio you assign to mix groups in a scene.
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