MeshInstancesComponent
Renders many instances of a mesh with per-instance transforms in a single draw call.
Official Abstract: A component that performs GPU instancing on the model of the same entity.
/// platform availability
iOS / iPadOS
● 26.0
since iOS 26.0
visionOS
● 26.0
since visionOS 26.0
macOS
● 26.0
since macOS 26.0
- iOS / iPadOS available since 26.0
- macOS available since 26.0
- visionOS available since 26.0
/// notes & resources
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Code-only component
Not listed in Reality Composer Pro Add Component menu. Attach programmatically at runtime.
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New in 26.0
No notes match this filter.