ParticleEmitterComponent
Emits configurable particles (fire, sparks, snow, custom) from a RealityKit particle system.
Official Abstract: A component that emits particles.
/// platform availability
- visionOS available since 1.0
- macOS available since 15.0
- iOS / iPadOS available since 18.0
/// rcp authored schema
Raw USDA sample and schema notes for ParticleEmitterComponent.
open schema details/// notes & resources
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Add Component menu
Available directly in Reality Composer Pro and editable in the inspector.
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ParticleEmitterComponent uses RealityKit.VFXEmitter with a two-tier schema: top-level timing/shape/spawning on currentState, and particle properties inside mainEmitter/spawnedEmitter structs.
The particle emitter fixture set is large and sparse-authored. The canonical shape is `RealityKit.VFXEmitter` with `currentState`, `mainEmitter`, and `spawnedEmitter`, and the most useful public references are now the schema page plus per-component CSV exports.
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